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Frostpunk refugees
Frostpunk refugees











frostpunk refugees
  1. Frostpunk refugees generator#
  2. Frostpunk refugees upgrade#

Remember to overdrive your reactor a lot. You don´t need Houses, bunkhouses is all you need.

Frostpunk refugees upgrade#

Just upgrade wood after both sawmills run out of wood by endgame. Use 5º core for wood and save 3 for medical posts. (coal mines + gathering posts should keep you for some days).įrom here remember the piles will run out so rush tech lv4 to get coal mines lv2. From there you should have enough time to manage things for the lords.Ģ4h work -> Extended workshift -> Soup -> treat everyone -> overcrownd -> child shelter -> Engineer children -> Police -> Morning meeting -> Foreman -> Guardsman -> Patrol -> Propaganda -> Agitator -> fight club -> Pub -> Brothel -> graveyard.īeacon -> Sawmill -> Hunter food -> Heater -> Lv2 tech -> Coal Mine. Later try to make a save when you save everyone. Try to save the game on da圓-5 after you are 100% sure the start is fine. If i played again i could have avoided brothels and maybe palcing 60 people in prison.

frostpunk refugees

They can host 20 people with overcrownd and later you can just build 4 health clinics and remove them after completing the objectives. Coal isalways a problem.ġ6-> build houses in advance, its so cold if they stay some hours in the open you will get frostbites.ġ7-> Have hospitals before the sick lords come. And you will have to place 10-30 houses in otherplaces close to steam hubs.ġ5-> for lack of space endgame i used 2 charcoal kins + 2 lv3 coal mines to keep production but i was using lv3+ over to keep coal in check multiple times. The first 3 ranges eventually should be all houses minus 3 guardmans. When i failed to keep it in check (mostly event) i just removed some extended works just to place them back.ġ3-> Unlock patrol to start reducing discontent, as that removal is permanent and can send you to 0% with lots of extended shifts if the guards have enough days for that ^^.ġ4-> Space will become a problem. 2 sawmills will help you for 40-50% of the game.ġ2-> the game was always a battle with discontent on 90+%. This way you can use them to fuel your food huts.ġ0-> i only builded smelters AFTER coal mines, too much steel with scouts + pile on the ground to help you with low lv research + buildings.ġ1-> i took quite a while to use cores on wood. Also agitator give +20% production adn that helped.ĩ-> when goign for the rescue focus the ones with adults first, leave the children for last. Foreman +40% boost on research aand coal does help a lot. So most of you focus should be on getting power lv2 + range 3 and coal mines lv2 to keep this up.Ĩ-> I went order. Work buildings can work on lv1 hearts up to -50º (cold is bad but dont make them go gravely ill). This way you don´t get penalized if you fail to remember for a couple of hours.ħ-> rush coal mines as soon as you can. At night you fill up the building at day you leave 2.

frostpunk refugees

At least on the start people to work is more important.ĥ-> With canned factory + fishing village +1 hunter hut i was able to survive for more than a week.Ħ-> Keep 2 workers on the hunter so they start working at 18:00. As long you get 1 tech + some research per day you are kind of fine.

frostpunk refugees

Also no speed your research is tight even with 5+ workshops.Īlso don´t try to put all engineers on workshops. (leave hanged man for that second team and after finishing everything else go save one of the survivors group with the first team).Ĥ-> 1 scout only until the last 3-4 days of the quest to save everyone. You can have a second team when you finish scouting most of the north marks. Only on my third trip i allowed myself to let them scout 3-4places before coming back. I did with the first mark for extra wood/steel and went straight for the food marks and came back. If you can´t find it on the first days just restart.ģ-> come back with the scout a lot.

Frostpunk refugees generator#

Childs stays at the generator and can get sick filling up precious sickbay space.Ģ-> Canned factory scout area is essential. At night heath clinic.Īlso turn generator on hour 1. With 5 steel remove all from steel, make workshop as soon 10 workers fill the slots place everyone but 5 engineers back there. I finished the class struggle with only a few hours to spare.ġ-> day 1 15 on wood and 13 on steel. I could have done better but not by much. I will place some hints that enabled me to save the lords. All Lords alive (But the game said i enslaved them haha), no chil labor.













Frostpunk refugees